This was one of the first 3d models that I ever
created. It was modeled after a Honda Motorcycle
that I found online, mostly done in nurbs. I wanted
to experiment with nurbs because everyone kept
telling me how much easier polygons are, yet most
people say that organic, curvy objects (like a
motorcycle) are best modeled with nurbs.
The texture were a lot of fun on this model. I hada lot of trouble finding or creating an effective glass
texture for a winshield, because regular glass does
not have the same thickness or curvature as glass
used for a windshield. I used an anisotropic texture
with a granite overlay and eventually came up with
this nice, sparkling blue.