named the "young crab". As with the old crab, this
model was crafted from polygons and smoothed,
and the shell was the most difficult part. I created
it by creating a perfect curve in 3d Studio Max, then
I imported it into maya and extruded a circle along
the curve. This model was built to look considerably
smaller and younger than the "old crab" model, and
the shells were built in a way was supposed to exaggerate their differences.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8LbMwvA7Bsbf5lr_5IwX8vErjL6S7NgpndhwP7FoYeG1eqmHB0iXivEHkMXpN4MewDNDm6E-Xux0kHkUdg4pOnmKV12RkQrVEYuMcZ1ER3F3E8xsKZ7gFR2ospSUfPAJKfEmX5DFEs9g/s320/YCrabF.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGyJaeRoS0DJppRRD5JEaPI9_HKPIn7Mtom7gLumeOle93_ZPlpn3BpW0WhOBbKNV9gN9chW_MqmcIpX90tt5zTzoeOCtx2ePFHpRjdFvBEmIeGqaPtf-Jk8H_4yMY6iRIC4jB4reAnes/s320/YCrabS.jpg)
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