named the "young crab". As with the old crab, this
model was crafted from polygons and smoothed,
and the shell was the most difficult part. I created
it by creating a perfect curve in 3d Studio Max, then
I imported it into maya and extruded a circle along
the curve. This model was built to look considerably
smaller and younger than the "old crab" model, and
the shells were built in a way was supposed to exaggerate their differences.
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